Source: Microsoft
NTreatment, a technology company that manages electronic health and patient records for doctors and psychiatrists, left thousands of sensitive health records exposed to the internet because one of its cloud servers wasn’t protected with a password.
The cloud storage server was hosted on Microsoft Azure and contained 109,000 files, a large portion of which contained lab test results from third-party providers like LabCorp, medical records, doctors’ notes, insurance claims and other sensitive health data for patients across the U.S., a class of data considered protected health information under the Health Insurance Portability and Accountability Act (HIPAA). Running afoul of HIPAA can result in steep fines.
None of the data was encrypted, and nearly all of the sensitive files were viewable in the browser. Some of the medical records belonged to children.
TechCrunch found the exposed data as part of a separate investigation. It wasn’t initially clear who owned the storage server, but many of the electronic health records that TechCrunch reviewed in an effort to trace the source of the data spillage were tied to doctors and psychiatrists and healthcare workers working at hospitals or networks known to use nTreatment. The storage server also contained some internal company documents, including a non-disclosure agreement with a major prescriptions provider.
The data was secured on Monday after TechCrunch contacted the company. In an email, nTreatment co-founder Gregory Katz said the server was “used as a general purpose storage,” but did not say how long the server was exposed.
Katz said the company would notify affected providers and regulators of the incident.
It’s the latest in a series of incidents involving the exposure of medical data. Earlier this year we found a bug in LabCorp’s website that exposed thousands of lab results, and reported on the vast amounts of medical imaging floating around the web.
Thousands of US lab results and medical records spilled online after a security lapse
Source: Microsoft
The Exchange is technically off today, but we’re here anyway because there’s neat stuff in the world of startups and money to talk about. So, let’s yammer this morning about Slack’s new valuation and what the market is telling us about what the venerable SaaS company is really worth.
The Exchange explores startups, markets and money. Read it every morning on Extra Crunch, or get The Exchange newsletter every Saturday.
Recall that on Wednesday, news broke that Salesforce is considering buying Slack, a move that has potential merit and some question marks.
The merits could include bringing Slack’s startup mindshare to Salesforce, and bringing Salesforce’s enterprise reach to Slack. In terms of questions, precisely how Slack fits into Salesforce’s CRM-and-platform play isn’t clear; Salesforce’s own Slack-ish competitor, Chatter, hasn’t taken control of its market in the more than decade since its release (here’s TechCrunch covering its launch back in 2009), making the possible home of Slack inside Salesforce slightly suspect.
Still, Slack investors cheered the concept of Salesforce paying up for their company, while investors in the latter company knocked nearly $20 off its share price, perhaps worried about the very thing that Slack’s owners were stoked to consider.
So, price. What’s Slack worth? This is a question that’s fun in both academic terms, and also for understanding the current dynamics in the software M&A market — what do you have to pay to take a large chess piece off the software market’s board?
Let’s take a look at what we can learn from Slack’s pre-news price, and its current, changed valuation.
What’s it worth?
Here’s a chart of Slack’s value before, and after the Salesforce news, just to give you a taste of how big an impact the reporting had:
Is Slack overpriced now that the market knows Salesforce might buy it?
Source: Microsoft
Surging Tesla shares have pushed the company’s market capitalization to more than $515 billion, a fivefold increase since the start of the year.
The traditionally volatile stock has continued to experience price swings. But since reaching a low for the year in March, Tesla’s share price has been on an upward trajectory that accelerated in August. Tesla’s share price, which rose 4.6% in morning trading to $545.62, has helped blast its CEO Elon Musk into the upper stratosphere of Bloomberg’s Billionaire Index. As of Tuesday, Musk’s net worth had risen $7.24 billion to more than $128 billion. Only Amazon’s Jeff Bezos stands in his way to becoming the world’s wealthiest person.
Tesla shares have been fueled over the past week by news that it will be added to the S&P 500 index in December. Since Friday, the company has added more than $52 billion to its market cap — the equivalent of adding nearly one and a half Ford Motor Co., to its valuation.
The S&P Dow Jones Indices announced November 16 that Tesla will officially join the benchmark index prior to trading December 21, putting the electric automaker in the same company as heavyweights like Apple, Berkshire Hathaway and Microsoft.
When Tesla joins the S&P 500, it will be among the most valuable companies on the benchmark. Its weighting will be so influential that the S&P DJI is mulling whether to add the stock at the full float-adjusted market capitalization weight all at once or in two tranches.
Tesla’s addition to the S&P 500 isn’t just a symbolic nod. Joining the S&P 500 has real financial benefits, as investors that have index-tracked funds will be forced to buy shares. With share prices already popping, that will mean investors will have to sell other stocks to make room for Tesla.
Tesla is now worth half a trillion dollars
Source: Microsoft
This holiday season the next generation of gamers, bless their hearts, will be hoping to receive the next generation of gaming consoles. But confusing branding by the console makers — not to mention a major shortage of consoles — could lead to disappointment during the unwrapping process. Before making any big promises this year, you’ll want to be completely clear on two things: which console you’re actually trying to get, and how much of a challenge it might be to get one.
By the way, it’s totally understandable if you’re a little lost — particularly on Microsoft’s end, the branding is a little weird this time around. Even the lifelong gamers on our staff have mixed up the various Xbox names a few times.
If you’re not 100% sure which brand of console your kid (or partner or whoever) has, go take a look right now. An Xbox will have a big X somewhere on a side without cables coming out of it, and a PS4 will have a subtler “PS” symbol embossed on it. The “Pro” has three “layers” and the regular one has two.
Okay, now that you know what you’ve got, here are the new versions that they want:
Sony PlayStation 5

The PlayStation 5, or PS5 for short, is the newest gaming console from Sony. It’s the one your kids want if they already have a PlayStation 4 or even a PlayStation 4 Pro, which they might have gotten a year or two back.
The PS5 is more powerful than the PS4, but it also plays most PS4 games, so you don’t need to worry about a game you just bought for a birthday or whatever. It has some fancy new features for fancy new TVs, but you don’t need to worry about that — the improved performance is the main draw.
There are two versions of the PS5, and the only real difference between them is that one has a disc drive for playing disc-based games; they both come with a controller and are about the same size. The one with the drive costs $500, and is the one you should choose if you’re not completely certain the recipient would prefer the driveless “Digital Edition.” Saving $100 up front is enticing, but consider that some titles for this generation will cost $70, so the capability to buy used games at half price might pay for itself pretty quickly.
The PS5 doesn’t come with any “real” next-generation games, and the selection this season is going to be pretty slim. But your best bet for pretty much any gamer is Spider-Man: Miles Morales. I’ve played it and its predecessor — which Miles Morales comes with — and it’s going to be the one everyone wants right off the bat. (Its violence is pretty PG, like the movies.)
The PS4’s controllers sadly won’t work on PS5 games. But don’t worry about getting any extra ones or charging stands or whatnot right now, unless your gamer plays a lot of games with other people on the couch already.
Microsoft Xbox Series X

The Xbox Series X is the latest gaming console from Microsoft, replacing the Xbox One X and One S. Yes, the practice of changing the middle word instead of the last initial is difficult to understand, and it will be the reason lots of kids unwrap last year’s new console instead of this year’s.
The Xbox Series X is more powerful than the Xbox One X, but should also play almost all the old games, so if you bought something recently, don’t worry that it won’t be compatible. There are lots of fancy-sounding new features, but you don’t need to worry about those or buy them separately — stuff like HDR and 4K all depend on your TV, but any TV from the last few years will look great.
There are two versions of the next Xbox, and they have significant differences. The $500 Xbox Series X is the “real” version, with a disc drive for old and used games, and all the power-ups Microsoft has advertised. This one is almost certainly the one any gamer will be expecting and hoping to get.
Like Sony, Microsoft has a version of the Xbox that has no disc drive: the $300 Xbox Series S. Confusingly, this is the same price, same color, and nearly the same name and type of console as last generation’s Xbox One S, so first of all be sure you’re not buying the One. The Xbox Series S is definitely “next-gen,” but has a bit less power than the Series X, and so will have a few compromises in addition to the lack of a drive. It’s not recommended you get this one unless you know what you’re doing or really need that $200 (understandable).
For a day-one game, there isn’t really a big must-have exclusive. Assassin’s Creed: Valhalla is probably a good bet, though, if bloody violence is okay. If not, honestly a gift certificate or subscription to the “Game Pass” service that provides free games is fine.
No need for extra controllers — the Xbox Series X supports the last-gen’s controllers. Genuine thanks to Microsoft for that one.
Difficulty level: Holiday 2020
Image Credits: Devin Coldewey / TechCrunch
Now that you know which console to get (again… a PlayStation 5 or an Xbox Series X), I’ve got some bad news and some good news.
The bad news is they’re probably (read: definitely) going to be sold out. Microsoft and Sony are pumping these things out as fast as they can, but the truth is they really rushed this launch to make it in time for the holidays and won’t have enough to go around.
Resist the urge to buy the “next best” in last year’s model — the new ones are a major change and are replacements, not just upgrades, for the old ones. It would literally be better for a kid to receive a pre-order receipt for a new console than a brand new old one. And don’t go wild trying to find one on eBay or whatever — this is going to be a very scammy season and it’s better to avoid that scene entirely.
The pandemic also means you probably can’t or won’t want to wait in line all night to grab a unit in person. Getting a console will almost certainly involve spending a good amount of time on the websites of the major retailers… and a good bit of luck. Follow electronics and gaming shops on Twitter and bookmark the consoles’ pages to check for availability regularly, but expect each shipment to be sold out within a minute or two and for the retailer’s website to crash every single time.
Don’t buy them a Nintendo Switch, either, unless they’ve asked for one of course. The Switch is fantastic, but it’s completely different from the consoles above.
The good news is they won’t be missing out on much right now. Almost every game worth having for the next year will be available on the new and old consoles, and in some cases players may be able to start their game on one and continue it on the next. Good luck figuring out exactly which games will be enhanced, upgraded, or otherwise carried between generations (it’s a patchwork mess), but any of the hot new games is a good bet.
Good luck!
Gift Guide: Which next-gen console is the one your kid wants?
Source: Microsoft
Former Sequoia partner Amy Sun, who left the famed venture capital firm just months ago, has already raised $3.8 million for her new startup, Daylight Labs, SEC filings show.
Daylight Labs will be creating a solution to help gig economy workers make more money, Sun hints to TechCrunch. Still in the early product development stages, the startup began during the pandemic when Sun noticed how many industries were “completely decimated” by the crisis.
“How can you leverage technology to create new ways for people to earn to make a living,” she said. “We’re innovating on the actual format and product.”
There is no site or information available online about Daylight Labs, and Sun declined to comment on more specifics of the business, saying that the company is still iterating on its final product. What we do know, however, is that the company is a combination of all of Sun’s experiences in her career so far, from product management at Uber, to working on the Stories team at Facebook, to, most recently, investing in consumer companies on behalf of Sequoia Capital, which she joined in 2018.
Image Credits: Amy Sun
The Harvard grad started her career in product marketing at Microsoft, where she helped launch the Surface tablet. Sun then spent more than three years at Uber as a founding member of the ridesharing company’s growth marketing team, which included getting drivers to join the platform.
“Through that experience I got to build really strong relationships with drivers,” she said. “Seeing that you’re able to come into a city with a technology and people can start earning money, instantly — that’s really eye-opening for me.” Notably, in California, the Uber and Lyft -backed Prop 22 bill passed, which allows gig workers to remain classified as independent contractors instead of full-time workers.
At Facebook, Sun worked on the company’s Stories product as a product manager. It’s unclear how her experience with consumer cameras and AR will be used within Daylight Labs, but that will definitely be interesting to track. During her tenure, users of Facebook Stories swelled from 2 million to 100 million.
Most recently, Sun worked at Sequoia Capital as the first woman on the firm’s growth-stage team. Her portfolio included Noom, Aurora, Glossier and The Wing, although she says she has transitioned “most responsibilities” from her tenure, including board seats, to the rest of the Sequoia team.
As for why leave the firm so soon after joining, Sun simply said that starting a company has “always been a dream” since the beginning of her career.
Since leaving Sequoia, Sun has lived a “nomadic lifestyle,” with time in San Francisco, Boston, North Carolina and, more recently, Austin, Texas. Daylight Labs is based out of Austin, and Sun joins troves of entrepreneurs who have been moving to the area for years.
More to come on Daylight Labs when Sun is ready to share.
Former Sequoia partner Amy Sun has already raised millions for her stealthy startup
Source: Microsoft
Microsoft announced a few updates to its Edge browser today that are all about shopping. In addition to expanding the price comparison feature the team announced last month, Edge can now also automatically find coupons for you. In addition, the company is launching a new shopping hub in its Bing search engine. The timing here is undoubtedly driven by the holiday shopping season — though this year, it feels like Black Friday-style deals already started weeks ago.
Image Credits: Microsoft
The potential usefulness of the price comparison tools is pretty obvious. I’ve found this always worked reasonably well in Edge Collections — though at times it could also be a frustrating experience because it just wouldn’t pull any data for items you saved from some sites. Now, with this price comparison running in the background all the time, you’ll see a new badge pop up in the URL bar that lets you open up the price comparison. And when you already found the best price, it’ll tell you that right away, too.
At least in the Edge Canary where this has been available for a little bit already, this was also hit and miss. It seems to work just fine when you shop on Amazon, for example, as long as there’s only one SKU of an item. If there are different colors, sizes or other options available, it doesn’t really seem to kick in, which is a bit frustrating.
Image Credits: Microsoft
The coupons feature, too, is a bit of a disappointment. It works more consistently and seems to pull data from most of the standard coupon sites (think RetailMeNot and Slickdeals), but all it does is show sitewide coupons. Since most coupons only apply to a limited set of items, clicking on the coupon badge quickly feels like a waste of time. To be fair, the team implemented a nifty feature where at checkout, Bing will try to apply all of the coupons it found. That could be a potential time- and money-saver. Given the close cooperation with the Bing team in other areas, this feels like an area of improvement, though. I turned it off.
Microsoft is also using today’s announcement to launch a new URL shortener in Edge. “Now, when you paste a link that you copied from the address bar, it will automatically convert from a long, nonsensical URL address to a short hyperlink with the website title. If you prefer the full URL, you can convert to plain text using the context menu,” Microsoft explains. I guess that makes sense in some scenarios. Most of the time, though, I just want the link (and no third-party in-between), so I hope this can easily be turned off, too.
Microsoft brings new shopping tools to its Edge browser
Source: Microsoft
Survival and strategy games are often played in stages. You have the early game where you’re learning the ropes, understanding systems. Then you have mid-game where you’re executing and gathering resources. The most fun part, for me, has always been the late mid-game where you’re in full control of your powers and skills and you’ve got resources to burn — where you execute on your master plan before the endgame gets hairy.
This is where Apple is in the game of power being played by the chip industry. And it’s about to be endgame for Intel.
Apple has introduced three machines that use its new M1 system on a chip, based on over a decade’s worth of work designing its own processing units based on the ARM instructions set. These machines are capable, assured and powerful, but their greatest advancements come in the performance per watt category.
I personally tested the 13” M1 MacBook Pro and after extensive testing, it’s clear that this machine eclipses some of the most powerful Mac portables ever made in performance while simultaneously delivering 2x-3x the battery life at a minimum.
These results are astounding, but they’re the product of that long early game that Apple has played with the A-series processors. Beginning in earnest in 2008 with the acquisition of PA Semiconductor, Apple has been working its way towards unraveling the features and capabilities of its devices from the product roadmaps of processor manufacturers.
The M1 MacBook Pro runs smoothly, launching apps so quickly that they’re often open before your cursor leaves your dock.

Video editing and rendering is super performant, only falling behind older machines when it leverages the GPU heavily. And even then only with powerful dedicated cards like the 5500M or VEGA II.
Compiling projects like WebKit produce better build times than nearly any machine (hell the M1 Mac Mini beats the Mac Pro by a few seconds). And it does it while using a fraction of the power.
This thing works like an iPad. That’s the best way I can describe it succinctly. One illustration I have been using to describe what this will feel like to a user of current MacBooks is that of chronic pain. If you’ve ever dealt with ongoing pain from a condition or injury, and then had it be alleviated by medication, therapy or surgery, you know how the sudden relief feels. You’ve been carrying the load so long you didn’t know how heavy it was. That’s what moving to this M1 MacBook feels like after using other Macs.
Every click is more responsive. Every interaction is immediate. It feels like an iOS device in all the best ways.
At the chip level, it also is an iOS device. Which brings us to…
iOS on M1
The iOS experience on the M1 machines is…present. That’s the kindest thing I can say about it. Apps install from the App Store and run smoothly, without incident. Benchmarks run on iOS apps show that they perform natively with no overhead. I even ran an iOS-based graphics benchmark which showed just fine.

That, however, is where the compliments end. The current iOS app experience on an M1 machine running Big Sur is almost comical; it’s so silly. There is no default tool-tip that explains how to replicate common iOS interactions like swipe-from-edge — instead a badly formatted cheat sheet is buried in a menu. The apps launch and run in windows only. Yes, that’s right, no full-screen iOS apps at all. It’s super cool for a second to have instant native support for iOS on the Mac, but at the end of the day this is a marketing win, not a consumer experience win.
Apple gets to say that the Mac now supports millions of iOS apps, but the fact is that the experience of using those apps on the M1 is sub-par. It will get better, I have no doubt. But the app experience on the M1 is pretty firmly in this order right now: Native M1 app>Rosetta 2 app>Catalyst app> iOS app. Provided that the Catalyst ports can be bothered to build in Mac-centric behaviors and interactions, of course. But it’s clear that iOS, though present, is clearly not where it needs to be on M1.
Rosetta 2
There is both a lot to say and not a lot to say about Rosetta 2. I’m sure we’ll get more detailed breakdowns of how Apple achieved what it has with this new emulation layer that makes x86 applications run fine on the M1 architecture. But the real nut of it is that it has managed to make a chip so powerful that it can take the approximate 26% hit (see the following charts) in raw power to translate apps and still make them run just as fast if not faster than MacBooks with Intel processors.


It’s pretty astounding. Apple would like us to forget the original Rosetta from the PowerPC transition as much as we would all like to forget it. And I’m happy to say that this is pretty easy to do because I was unable to track any real performance hit when comparing it to older, even ‘more powerful on paper’ Macs like the 16” MacBook Pro.
It’s just simply not a factor in most instances. And companies like Adobe and Microsoft are already hard at work bringing native M1 apps to the Mac, so the most needed productivity or creativity apps will essentially get a free performance bump of around 30% when they go native. But even now they’re just as fast. It’s a win-win situation.
Methodology
My methodology for my testing was pretty straightforward. I ran a battery of tests designed to push these laptops in ways that reflected both real world performance and tasks as well as synthetic benchmarks. I ran the benchmarks with the machines plugged in and then again on battery power to estimate constant performance as well as performance per watt. All tests were run multiple times with cooldown periods in between in order to try to achieve a solid baseline.
Here are the machines I used for testing:
- 2020 13” M1 MacBook Pro 8-core 16GB
- 2019 16” Macbook Pro 8-core 2.4GHz 32GB w/5500M
- 2019 13” MacBook Pro 4-core 2.8GHz 16GB
- 2019 Mac Pro 12-Core 3.3GHz 48GB w/AMD Radeon Pro Vega II 32GB
Many of these benchmarks also include numbers from the M1 Mac mini review from Matt Burns and the M1 MacBook Air, tested by Brian Heater which you can check out here.
Compiling WebKit
Right up top I’m going to start off with the real ‘oh shit’ chart of this piece. I checked WebKit out from GitHub and ran a build on all of the machines with no parameters. This is the one deviation from the specs I mentioned above as my 13” had issues that I couldn’t figure out so I had some Internet friends help me.

As you can see, the M1 performs admirably well across all models, with the MacBook and Mac Mini edging out the MacBook Air. This is a pretty straightforward way to visualize the difference in performance that can result in heavy tasks that last over 20 minutes, where the MacBook Air’s lack of active fan cooling throttles back the M1 a bit. Even with that throttling, the MacBook Air still beats everything here except for the very beefy MacBook Pro.

But, the big deal here is really this second chart. After a single build of WebKit, the M1 MacBook Pro had a massive 91% of its battery left. I tried multiple tests here and I could have easily run a full build of WebKit 8-9 times on one charge of the M1 MacBook’s battery. In comparison, I could have gotten through about 3 on the 16” and the 13” 2020 model only had one go in it.
This insane performance per watt of power is the M1’s secret weapon. The battery performance is simply off the chart. Even with processor-bound tasks. To give you an idea, throughout this build of WebKit the P-cluster (the power cores) hit peak pretty much every cycle while the E-cluster (the efficiency cores) maintained a steady 2GHz. These things are going at it, but they’re super power efficient.
Battery Life
In addition to charting battery performance in some real world tests, I also ran a couple of dedicated battery tests. In some cases they ran so long I thought I had left it plugged in by mistake, it’s that good.
I ran a mixed web browsing and web video playback script that hit a series of pages, waited for 30 seconds and then moved on to simulate browsing. The results return a pretty common sight in our tests, with the M1 outperforming the other MacBooks by just over 25%.

In fullscreen 4k/60 video playback, the M1 fares even better, clocking an easy 20 hours with fixed 50% brightness. On an earlier test, I left the auto-adjust on and it crossed the 24 hour mark easily. Yeah, a full day. That’s an iOS-like milestone.

The M1 MacBook Air does very well also, but its smaller battery means a less playback time at 16 hours. Both of them absolutely decimated the earlier models.
Xcode Unzip
This was another developer-centric test that was requested. Once again, CPU bound, and the M1’s blew away any other system in my test group. Faster than the 8-core 16” MacBook Pro, wildly faster than the 13” MacBook Pro and yes, 2x as fast as the 2019 Mac Pro with its 3.3GHz Xeons.
Image Credits: TechCrunch
For a look at the power curve (and to show that there is no throttling of the MacBook Pro over this period (I never found any throttling over longer periods by the way) here’s the usage curve.

Unified Memory and Disk Speed
Much ado has been made of Apple including only 16GB of memory on these first M1 machines. The fact of it, however, is that I have been unable to push them hard enough yet to feel any effect of this due to Apple’s move to unified memory architecture. Moving RAM to the SoC means no upgradeability — you’re stuck on 16GB forever. But it also means massively faster access
If I was a betting man I’d say that this was an intermediate step to eliminating RAM altogether. It’s possible that a future (far future, this is the play for now) version of Apple’s M-series chips could end up supplying memory to each of the various chips from a vast pool that also serves as permanent storage. For now, though, what you’ve got is a finite, but blazing fast, pool of memory shared between the CPU cores, GPU and other SoC denizens like the Secure Enclave and Neural Engine.
While running many applications simultaneously, the M1 performed extremely well. Because this new architecture is so close, with memory being a short hop away next door rather than out over a PCIE bus, swapping between applications was zero issue. Even while tasks were run in the background — beefy, data heavy tasks — the rest of the system stayed flowing.
Even when the memory pressure tab of Activity Monitor showed that OS X was using swap space, as it did from time to time, I noticed no slowdown in performance.
Though I wasn’t able to trip it up I would guess that you would have to throw a single, extremely large file at this thing to get it to show any amount of struggle.
The SSD in the M1 MacBook Pro is running on a PCIE 3.0 bus, and its write and read speeds indicate that.

Thunderbolt
The M1 MacBook Pro has two Thunderbolt controllers, one for each port. This means that you’re going to get full PCIE 4.0 speeds out of each and that it seems very likely that Apple could include up to 4 ports in the future without much change in architecture.
This configuration also means that you can easily power an Apple Pro Display XDR and another monitor besides. I was unable to test two Apple Pro Display XDR monitors side-by-side.
Cooling and throttling
No matter how long the tests I ran were, I was never able to ascertain any throttling of the CPU on the M1 MacBook Pro. From our testing it was evident that in longer operations (20-40 minutes on up) it was possible to see the MacBook Air pulling back a bit over time. Not so with the Macbook Pro.
Apple says that it has designed a new ‘cooling system’ in the M1 MacBook Pro, which holds up. There is a single fan but it is noticeably quieter than either of the other fans. In fact, I was never able to get the M1 much hotter than ‘warm’ and the fan ran at speeds that were much more similar to that of a water cooled rig than the turbo engine situation in the other MacBooks.

Even running a long, intense Cinebench 23 session could not make the M1 MacBook get loud. Over the course of the mark running all high-performance cores regularly hit 3GHz and the efficiency cores hitting 2GHz. Despite that, it continued to run very cool and very quiet in comparison to other MacBooks. It’s the stealth bomber at the Harrier party.
In that Cinebench test you can see that it doubles the multi-core performance of last year’s 13” MacBook and even beats out the single-core performance of the 16” MacBook Pro.

I ran a couple of Final Cut Pro tests with my test suite. First was a 5 minute 4k60 timeline shot with iPhone 12 Pro using audio, transitions, titles and color grading. The M1 Macbook performed fantastic, slightly beating out the 16” MacBook Pro.

With an 8K timeline of the same duration, the 16” MacBook Pro with its Radeon 5500M was able to really shine with FCP’s GPU acceleration. The M1 held its own though, showing 3x faster speeds than the 13” MacBook Pro with its integrated graphics.

And, most impressively, the M1 MacBook Pro used extremely little power to do so. Just 17% of the battery to output an 81GB 8k render. The 13” MacBook Pro could not even finish this render on one battery charge.


As you can see in these GFXBench charts, while the M1 MacBook Pro isn’t a powerhouse gaming laptop we still got some very surprising and impressive results in tests of the GPU when a rack of Metal tests were run on it. The 16″ MBP still has more raw power, but rendering games at retina is still very possible here.
The M1 is the future of CPU design
All too often over the years we’ve seen Mac releases hamstrung by the capabilities of the chips and chipsets that were being offered by Intel. Even as recently as the 16” MacBook Pro, Apple was stuck a generation or more behind. The writing was basically on the wall once the iPhone became such a massive hit that Apple began producing more chips than the entire rest of the computing industry combined.
Apple has now shipped over 2 billion chips, a scale that makes Intel’s desktop business look like a luxury manufacturer. I think it was politic of Apple to not mention them by name during last week’s announcement, but it’s also clear that Intel’s days are numbered on the Mac and that their only saving grace for the rest of the industry is that Apple is incredibly unlikely to make chips for anyone else.
Years ago I wrote an article about the iPhone’s biggest flaw being that its performance per watt limited the new experiences that it was capable of delivering. People hated that piece but I was right. Apple has spent the last decade “fixing” its battery problem by continuing to carve out massive performance gains via its A-series chips all while maintaining essentially the same (or slightly better) battery life across the iPhone lineup. No miracle battery technology has appeared, so Apple went in the opposite direction, grinding away at the chip end of the stick.
What we’re seeing today is the result of Apple flipping the switch to bring all of that power efficiency to the Mac, a device with 5x the raw battery to work with. And those results are spectacular.
Yeah, Apple’s M1 MacBook Pro is powerful, but it’s the battery life that will blow you away
Source: Microsoft
For the past two years, some of the world’s biggest chip makers have battled a series of hardware flaws, like Meltdown and Spectre, which made it possible — though not easy — to pluck passwords and other sensitive secrets directly from their processors. The chip makers rolled out patches, but required the companies to rethink how they approach chip security.
Now, Microsoft thinks it has the answer with its new security chip, which it calls Pluton. The chip, announced today, is the brainchild of a partnership between Microsoft, and chip makers Intel, AMD, and Qualcomm.
Pluton acts as a hardware root-of-trust, which in simple terms protects a device’s hardware from tampering, such as from hardware implants or by hackers exploiting flaws in the device’s low-level firmware. By integrating the chip inside future Intel, AMD, and Qualcomm central processor units, or CPUs, it makes it far more difficult for hackers with physical access to a computer to launch hardware attacks and extract sensitive data, the companies said.
“The Microsoft Pluton design will create a much tighter integration between the hardware and the Windows operating system at the CPU that will reduce the available attack surface,” said David Weston, director of enterprise and operating system security at Microsoft.
Microsoft said Pluton made its first appearance in the Xbox One back in 2013 to make it far more difficult to hack the console or allow gamers to run pirated games. The chip later graduated to Microsoft’s cloud service Azure Sphere, used to secure low-cost Internet of Things devices.
The idea now is to bring that same technology, with some improvements, to new Windows 10 devices.
The chip comes with immediate benefits, like making hardware attacks against Windows devices far more difficult to succeed. But the chip also solves a major security headache by keeping the device’s firmware up-to-date.
Whether or not the Pluton chip can stand the test of time is another matter. Most of the chip vulnerability research has been done by third-party researchers through extensive, and often tedious work. Microsoft’s Weston said the Pluton chip has undergone a security stress-test by its own internal red team and by external vendors. But that could come back to haunt the company if it got something wrong. Case in point: just last month, security researchers found an “unfixable” security flaw in Apple’s T2 security chip — a custom-built chip in most modern Macs that’s analogous to Microsoft’s Pluton — that could open up Macs to the very security threats that the chip is supposed to prevent.
Microsoft declined to say if it planned to offer the Pluton chip designs to other chip makers or if it planned to make the designs open source for anyone to use, but said it plans to share more details in the future, leaving the door open to the possibility.
Microsoft reveals Pluton, a custom security chip built into Intel, AMD, and Qualcomm processors
Source: Microsoft
Scott Kirsner
Contributor
Scott Kirsner is CEO and co-founder of
Innovation Leader, a research and events firm that focuses on innovation in Global 1000 companies, and a longtime business columnist for The Boston Globe.
Startups need to live in the future. They create roadmaps, build products and continually upgrade them with an eye on next year — or even a few years out.
Big companies, often the target customers for startups, live in a much more near-term world. They buy technologies that can solve problems they know about today, rather than those they may face a couple bends down the road. In other words, they’re driving a Dodge, and most tech entrepreneurs are driving a DeLorean equipped with a flux-capacitor.
That situation can lead to a huge waste of time for startups that want to sell to enterprise customers: a business development black hole. Startups are talking about technology shifts and customer demands that the executives inside the large company — even if they have “innovation,” “IT,” or “emerging technology” in their titles — just don’t see as an urgent priority yet, or can’t sell to their colleagues.
How do you avoid the aforementioned black hole? Some recent research that my company, Innovation Leader, conducted in collaboration with KPMG LLP, suggests a constructive approach.
Rather than asking large companies about which technologies they were experimenting with, we created four buckets, based on what you might call “commitment level.” (Our survey had 211 respondents, 62% of them in North America and 59% at companies with greater than $1 billion in annual revenue.) We asked survey respondents to assess a list of 16 technologies, from advanced analytics to quantum computing, and put each one into one of these four buckets. We conducted the survey at the tail end of Q3 2020.
Respondents in the first group were “not exploring or investing” — in other words, “we don’t care about this right now.” The top technology there was quantum computing.
Bucket #2 was the second-lowest commitment level: “learning and exploring.” At this stage, a startup gets to educate its prospective corporate customer about an emerging technology — but nabbing a purchase commitment is still quite a few exits down the highway. It can be constructive to begin building relationships when a company is at this stage, but your sales staff shouldn’t start calculating their commissions just yet.
Here are the top five things that fell into the “learning and exploring” cohort, in ranked order:
- Blockchain.
- Augmented reality/mixed reality.
- Virtual reality.
- AI/machine learning.
- Wearable devices.
Technologies in the third group, “investing or piloting,” may represent the sweet spot for startups. At this stage, the corporate customer has already discovered some internal problem or use case that the technology might address. They may have shaken loose some early funding. They may have departments internally, or test sites externally, where they know they can conduct pilots. Often, they’re assessing what established tech vendors like Microsoft, Oracle and Cisco can provide — and they may find their solutions wanting.
Here’s what our survey respondents put into the “investing or piloting” bucket, in ranked order:
- Advanced analytics.
- AI/machine learning.
- Collaboration tools and software.
- Cloud infrastructure and services.
- Internet of things/new sensors.
By the time a technology is placed into the fourth category, which we dubbed “in-market or accelerating investment,” it may be too late for a startup to find a foothold. There’s already a clear understanding of at least some of the use cases or problems that need solving, and return-on-investment metrics have been established. But some providers have already been chosen, based on successful pilots and you may need to dislodge someone that the enterprise is already working with. It can happen, but the headwinds are strong.
Here’s what the survey respondents placed into the “in-market or accelerating investment” bucket, in ranked order:
Which emerging technologies are enterprise companies getting serious about in 2020?
Source: Microsoft
Another banner month month for Nintendo hardware sales, per the latest figures from NPD. The firm puts Switch sales (including the standard and Lite models) at 735,000 units in the U.S., making the best October for a Nintendo console since the Wii sold 807,000 units in October 2008.
It’s been a good couple of years for the Switch, which has marked 23 straight months as the best-selling console in the States. In its own reporting, Nintendo adds that the company has sold more than 63 million units worldwide, to date. 2020 has been particularly strong for the company, owing to both pandemic-related stay-at-home orders and the strength of titles like Animal Crossing: New Horizons, which was a downright powerhouse.
Of course, many Microsoft and Sony devotees were no doubt holding off on purchasing new hardware, with the arrival of the Xbox Series X/S and PlayStation 5 a month out. Per NPD, Nintendo offset its competitors’ declines in the meantime. Though an end to Nintendo’s console sales dominance could very well be in the cards for November, even with the Switch bundles the company has on offer for Black Friday.
FIFA 21 was the best-selling game for the month — the first time an entry in the soccer franchise hit the number one spot in the U.S. on launch. The hybrid title, Mario Kart Live: Home Circuit, was Nintendo’s best-selling game at number five overall, though Nintendo managed to claim nine of the top 20 spots for the month.
Nintendo’s Switch dominates US console sales ahead of PlayStation/Xbox launches